ねこかんPlayer
173 works
前作の剣撃の曖昧さを補正して再度生成。 アニメの性質やモデリングは元画像のプロンプトに左右される。剣撃は単調な横振りだけではなくなっている。 しかしクオリティという意味ではまだまだ詳細を詰めなければなるまい。 8秒という時間にどれだけ詰め込むのがベストなのか、情報量の取捨選択やveoの得手不得手も考慮した演出を考える必要がありそうだ。
Prompt
8-second anime, mechanical samurai woman, glowing joints, solid katana, electric energy around the blade, lightning abilities, Japanese battlefield, war-torn ground, dust, smoke, dark storm clouds, cinematic lighting, high contrast, dynamic action. Single continuous shot, no hard cuts, fast pacing, immediate action. First 1 second: extreme close-up of her eyes, intense focus, blue-white lightning sparks, energy flows into the katana as she draws it, blade clearly visible. Camera rapidly pulls back to full body as action begins instantly. Next 4 seconds: continuous rapid slashing drives her forward. She never stops attacking, every movement is a visible strike. A flowing sequence of different slashes: diagonal downward, rising upward, horizontal sweeping, each smoothly transitions into the next. Lightning trails, electric arcs, branching energy follow the blade, but the katana remains solid and visible at all times. No simple running, constant attacking. Insert three brief overlay cut-ins (0.15–0.2s): hands gripping the katana with electric discharge, fast footwork with impact and dust bursts, close-up of lightning slash arcs. Camera tracks quickly with slight lag. Final 3 seconds: she completes the final slash and runs past the camera, which drops to a low angle, creating a dramatic upward view. The katana remains in her hand, lightning fading, strong and composed ending. fast motion, rapid camera movement, motion blur, afterimage, electric arcs, high-voltage glow, anime style, high impact, overlay cut-ins
veoアニメの実験2 is a public AI animation work by ねこかん on TextBattle Gallery. 前作の剣撃の曖昧さを補正して再度生成。 アニメの性質やモデリングは元画像のプロンプトに左右される。剣撃は単調な横振りだけではなくなっている。 しかしクオリティという意味ではまだまだ詳細を詰めなければなるまい。 8秒という時間にどれだけ詰め込むのがベストなのか、情報量の取捨選択やveoの得手不得手も考慮した演出を考える必要がありそうだ。 Tags include #anime. It has 2 likes, 4 comments, and 49 views.
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